/*      _______   __   __   __   ______   __   __   _______   __   __
 *     / _____/\ / /\ / /\ / /\ / ____/\ / /\ / /\ / ___  /\ /  |\/ /\
 *    / /\____\// / // / // / // /\___\// /_// / // /\_/ / // , |/ / /
 *   / / /__   / / // / // / // / /    / ___  / // ___  / // /| ' / /
 *  / /_// /\ / /_// / // / // /_/_   / / // / // /\_/ / // / |  / /
 * /______/ //______/ //_/ //_____/\ /_/ //_/ //_/ //_/ //_/ /|_/ /
 * \______\/ \______\/ \_\/ \_____\/ \_\/ \_\/ \_\/ \_\/ \_\/ \_\/
 *
 * Copyright (c) 2004 - 2008 Olof Naess�n and Per Larsson
 *
 *
 * Per Larsson a.k.a finalman
 * Olof Naess�n a.k.a jansem/yakslem
 *
 * Visit: http://guichan.sourceforge.net
 *
 * License: (BSD)
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in
 *    the documentation and/or other materials provided with the
 *    distribution.
 * 3. Neither the name of Guichan nor the names of its contributors may
 *    be used to endorse or promote products derived from this software
 *    without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
 * TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

module guichan.input;

import guichan.keyinput;
import guichan.mouseinput;

/**
  * Abstract class for providing functions for user input. 
  *
  * Guichan contains implementations of Input for common 
  * libraries like the Allegro library, the HGE library, 
  * and the SDL library. 
  * To make Guichan usable with other libraries, an Input 
  * class must be implemented.
  *
  * @see AllegroInput, HGEInput, OpenLayerInput, 
  *      SDLInput
  */
class Input
{
public:

    /**
      * Checks if the key queue is empty, or not.
      *
      * @return True if the key queue is empty, 
      *         false otherwise.
      */
    abstract bool isKeyQueueEmpty();

    /**
      * Dequeues the key input queue.
      *
      * @return The first key input in the key input queue.
      */
    abstract KeyInput dequeueKeyInput();

    /**
      * Checks if the mouse queue is empyt, or not.
      *
      * @return True if the mouse queue is empty,
      *         false otherwise.
      */
    abstract bool isMouseQueueEmpty();

    /**
      * Dequeues the mouse input queue.
      *
      * @return The first mouse input in the mouse input queue.
      */
    abstract MouseInput dequeueMouseInput();

    /**
      * Polls all exsisting input. Called when input should
      * be polled. The function exists for compatibility reason
      * where some libraries need to poll input at a certain
      * logic rate.
      */
    abstract void _pollInput();
}
